万物拟人化实物成装角色设计
English
Generate a style image of "Anthropomorphism of Everything · Object to Outfit", 4:5 vertical composition.
Place a real-life reference object with a realistic photography feel on the left side of the screen: 【{{Object Name}}】. The object should look like a photographic photo or product sample, with materials, structures, colors, metal reflections, transparent parts, textures, and functional details clearly visible. The object on the left can be placed in a circular reference frame, a design drawing frame, or a white background display area, with a small amount of handwritten annotations, such as: Reference, material, shape, texture, key detail.
On the right side of the screen is an adult 3D anime style female character anthropomorphized from the object, with slender and natural proportions, about 7–7.5 heads tall, in an elegant and design-oriented pose, like a high-quality 3D character setting diagram. The character is not simply wearing ordinary clothes, but transforms the shape, structure, material, and function of the object on the left into clothing, hair accessories, weapons, accessories, and silhouette language.
Anthropomorphism design requirements:
1. Character clothing must clearly echo the core characteristics of the object on the left.
2. Transform the main shapes of the object into large clothing outlines, such as hat brims, shoulder armor, capes, skirts, back decorations, umbrella structures, ring structures, streamlined shells, etc.
3. Transform the materials of the object into clothing materials, such as metallic silver, ceramic white, transparent glass, crystal, rubber, plastic, wood grain, fabric, fluid, glossy coating, etc.
4. Transform the functions of the object into imaginative elements, such as water flow, light beams, wind, flames, mechanical structures, plant growth, star tracks, energy lines, incantations, wings, ribbons, etc.
5. The character's hair accessories, earrings, brooches, waist seals, canes, footwear, and skirt details should all show the design logic derived from the physical object.
6. The color system is unified, the main color tone comes from the object on the left, do not have mottled and messy colors.
Screen style:
High-end 3D anime character design, exquisite modeling sense, delicate materials, soft studio lighting, clean white or light gray background, clear design correlation between the character and the object. The overall look is like an "Object Anthropomorphized Character Setting Manuscript", with the real object reference on the left and the character imaginatively generated from it on the right.
Composition requirements:
The left object occupies 25%–35% of the screen, and the right character occupies 60%–70%. The left side is more realistic, and the right side is more 3D anime character. Faint design connecting lines, structural sketches, material annotations, and color sampling points can be added between the two, allowing the audience to see at a glance that the character's clothing originates from the object on the left.
Character requirements:
Adult character, exquisite facial features but not excessively juvenile, eyes with a sense of interaction, can look at the camera, look at the object on the left, or look like they are presenting their own clothing design. The skin has an exquisite 3D anime texture, no plastic feel, no low resolution. Natural body proportions, correct hand, leg, and foot structures, clothing fully covered, avoid overexposure.
Clothing requirements:
High-end fantasy couture, combining Oriental mythology, futurism, mechanical aesthetics, or elven feel. The clothing is rich in layers but not chaotic, with clear main outlines, secondary decorations, and detailed textures. Focus on representing: headwear, shoulder structures, chest decorations, waist structures, skirts, capes, ribbons, footwear, and iconic elements corresponding to the object.
A small amount of design annotations can be added to the screen:
LOOK 01, object reference, silhouette, material sample, ornament detail, function motif, color palette, structural translation, material sampling, silhouette source, decorative details.
High quality, high definition, exquisite, imaginative, strong sense of design, object anthropomorphism, 3D anime character design, fantasy couture, object-inspired costume design, clean composition, soft studio lighting.
Avoid: ordinary cosplay, simply copying the object and sticking it on the body, clothing unrelated to the object, low-quality modeling, incorrect proportions, deformed fingers, deformed legs, broken face, excessively juvenile, overexposure, garbled text, messy colors, dirty background, unclear objects, character too flat, 2D draft feel, low resolution.1c:Te01,生成一中文
生成一张《万物拟人化 · 实物成装》风格图片,4:5 竖版构图。
画面左侧放置一个真实拍摄感的实物参考物:【{{实物名称}}】。实物要像摄影照片或产品样品,材质、结构、颜色、金属反光、透明件、纹理和功能细节清晰可见。左侧实物可放在圆形参考框、设计图框或白底展示区中,并带有少量手写标注,例如:Reference、material、shape、texture、key detail。
画面右侧是一位由该实物拟人化而成的成年 3D 动漫风格女性角色,比例修长自然,约 7–7.5 头身,姿态优雅、有设计感,像高质量 3D 角色设定图。角色不是简单穿普通衣服,而是把左侧实物的造型、结构、材质和功能转化成服饰、发饰、武器、配件和轮廓语言。
拟人化设计要求:
1. 角色服饰必须明显呼应左侧实物的核心特征。
2. 将实物的主要形状转化为服装大轮廓,例如帽檐、肩甲、披风、裙摆、背饰、伞状结构、环形结构、流线型外壳等。
3. 将实物的材质转化为服装材质,例如金属银、陶瓷白、透明玻璃、水晶、橡胶、塑料、木纹、布料、流体、光泽涂层等。
4. 将实物的功能转化为想象力元素,例如水流、光束、风、火焰、机械结构、植物生长、星轨、能量线、符咒、羽翼、飘带等。
5. 角色的发饰、耳饰、胸针、腰封、手杖、鞋履和裙摆细节都要能看出来自实物的设计逻辑。
6. 颜色系统统一,主色调来自左侧实物,不要颜色斑驳杂乱。
画面风格:
高级 3D 动漫角色设计,精致建模感,细腻材质,柔和棚拍光,干净白色或浅灰背景,角色与实物之间有清晰的设计关联。整体像“实物拟人化角色设定稿”,左侧是现实物品参考,右侧是由它幻想生成的角色。
构图要求:
左侧实物占画面 25%–35%,右侧角色占画面 60%–70%。左侧偏实拍,右侧偏 3D 动漫角色。两者之间可加入淡淡的设计连线、结构草图、材质标注、颜色取样点,让观众一眼看出角色服饰来源于左侧实物。
角色要求:
成年角色,五官精致但不过度幼态,眼神有互动感,可以看向镜头、看向左侧实物,或像正在展示自己的服装设计。皮肤为精致 3D 动漫质感,不要塑料感,不要低清晰度。身体比例自然,手部、腿部、脚部结构正确,服装覆盖完整,避免过度暴露。
服装要求:
高级幻想高定服饰,兼具东方神话、未来感、机械美学或精灵感。服饰层次丰富但不混乱,有清晰主轮廓、次级装饰和细节纹理。重点表现:头饰、肩部结构、胸前装饰、腰部结构、裙摆、披帛、飘带、鞋履,以及与实物对应的标志性元素。
画面中可加入少量设计标注:
LOOK 01、object reference、silhouette、material sample、ornament detail、function motif、color palette、结构转译、材质取样、轮廓来源、装饰细节。
高质量,高清,精致,富有想象力,设计感强,实物拟人化,3D anime character design,fantasy couture,object-inspired costume design,clean composition,soft studio lighting。
避免:普通 cosplay、简单复制实物贴在身上、服装和实物无关、低质建模、比例错误、手指畸形、腿部畸形、脸部崩坏、过度幼态、过度暴露、文字乱码、颜色杂乱、背景脏乱、实物不清晰、角色过于平面、2D 草稿感、低清晰度。